Merge branch 'master' into fruit-bindables

This commit is contained in:
Dan Balasescu
2020-11-30 16:48:22 +09:00
committed by GitHub
13 changed files with 116 additions and 85 deletions

View File

@ -263,18 +263,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
OnApply();
HitObjectApplied?.Invoke(this);
// If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates.
// If not loaded, the state update happens in LoadComplete().
if (IsLoaded)
{
Scheduler.Add(() =>
{
if (Result.IsHit)
updateState(ArmedState.Hit, true);
else if (Result.HasResult)
updateState(ArmedState.Miss, true);
else
updateState(ArmedState.Idle, true);
});
if (Result.IsHit)
updateState(ArmedState.Hit, true);
else if (Result.HasResult)
updateState(ArmedState.Miss, true);
else
updateState(ArmedState.Idle, true);
}
hasHitObjectApplied = true;