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Exclude "cursormiddle" from click expanding animation (#7118)
Exclude "cursormiddle" from click expanding animation Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
@ -3,15 +3,14 @@
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning
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namespace osu.Game.Rulesets.Osu.Skinning
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{
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{
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public class LegacyCursor : CompositeDrawable
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public class LegacyCursor : OsuCursorSprite
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{
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{
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private NonPlayfieldSprite cursor;
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private bool spin;
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private bool spin;
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public LegacyCursor()
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public LegacyCursor()
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@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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{
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spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
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spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
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InternalChildren = new Drawable[]
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InternalChildren = new[]
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{
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{
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new NonPlayfieldSprite
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new NonPlayfieldSprite
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{
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{
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@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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},
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cursor = new NonPlayfieldSprite
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ExpandTarget = new NonPlayfieldSprite
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{
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{
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Texture = skin.GetTexture("cursor"),
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Texture = skin.GetTexture("cursor"),
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -47,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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if (spin)
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if (spin)
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cursor.Spin(10000, RotationDirection.Clockwise);
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ExpandTarget.Spin(10000, RotationDirection.Clockwise);
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}
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}
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}
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}
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}
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}
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@ -20,7 +20,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private bool cursorExpand;
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private bool cursorExpand;
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private Container expandTarget;
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private SkinnableDrawable cursorSprite;
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private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
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public OsuCursor()
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public OsuCursor()
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{
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{
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@ -37,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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InternalChild = expandTarget = new Container
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InternalChild = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
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Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
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{
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{
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
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public void Contract() => expandTarget.ScaleTo(released_scale, 100, Easing.OutQuad);
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private class DefaultCursor : CompositeDrawable
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private class DefaultCursor : OsuCursorSprite
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{
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{
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public DefaultCursor()
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public DefaultCursor()
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{
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{
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@ -71,10 +73,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChildren = new Drawable[]
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InternalChildren = new[]
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{
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{
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new CircularContainer
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ExpandTarget = new CircularContainer
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{
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Masking = true,
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BorderThickness = size / 6,
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BorderThickness = size / 6,
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17
osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs
Normal file
17
osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs
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@ -0,0 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Osu.UI.Cursor
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{
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public abstract class OsuCursorSprite : CompositeDrawable
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{
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/// <summary>
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/// The an optional piece of the cursor to expand when in a clicked state.
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/// If null, the whole cursor will be affected by expansion.
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/// </summary>
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public Drawable ExpandTarget { get; protected set; }
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}
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}
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