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Merge pull request #1023 from Tom94/custom-chat-colours
Use a background for custom-coloured users
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commit
11ddded6fc
@ -8,6 +8,9 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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namespace osu.Game.Overlays.Chat
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namespace osu.Game.Overlays.Chat
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{
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{
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@ -53,21 +56,14 @@ namespace osu.Game.Overlays.Chat
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OsuColour.FromHex("992861"),
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OsuColour.FromHex("992861"),
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};
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};
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private Color4 getUsernameColour(Message message)
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{
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if (!string.IsNullOrEmpty(message.Sender?.Colour))
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return OsuColour.FromHex(message.Sender.Colour);
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//todo: use User instead of Message when user_id is correctly populated.
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return username_colours[message.UserId % username_colours.Length];
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}
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public const float LEFT_PADDING = message_padding + padding * 2;
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public const float LEFT_PADDING = message_padding + padding * 2;
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private const float padding = 15;
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private const float padding = 15;
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private const float message_padding = 200;
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private const float message_padding = 200;
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private const float text_size = 20;
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private const float text_size = 20;
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private Color4 customUsernameColour;
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public ChatLine(Message message)
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public ChatLine(Message message)
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{
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{
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Message = message;
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Message = message;
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@ -76,13 +72,67 @@ namespace osu.Game.Overlays.Chat
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AutoSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding { Left = padding, Right = padding };
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Padding = new MarginPadding { Left = padding, Right = padding };
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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customUsernameColour = colours.ChatBlue;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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bool hasBackground = !string.IsNullOrEmpty(Message.Sender.Colour);
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Drawable username = new OsuSpriteText
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Font = @"Exo2.0-BoldItalic",
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Text = $@"{Message.Sender.Username}" + (hasBackground ? "" : ":"),
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Colour = hasBackground ? customUsernameColour : username_colours[Message.UserId % username_colours.Length],
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TextSize = text_size,
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};
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if (hasBackground)
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{
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// Background effect
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username = username.WithEffect(new EdgeEffect
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{
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CornerRadius = 4,
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Parameters = new EdgeEffectParameters
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{
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Radius = 1,
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Colour = OsuColour.FromHex(Message.Sender.Colour),
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Type = EdgeEffectType.Shadow,
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}
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}, d =>
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{
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d.Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 };
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d.Y = 3;
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})
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// Drop shadow effect
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.WithEffect(new EdgeEffect
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{
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CornerRadius = 4,
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Parameters = new EdgeEffectParameters
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{
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Roundness = 1,
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Offset = new Vector2(0, 3),
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Radius = 3,
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Colour = Color4.Black.Opacity(0.3f),
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Type = EdgeEffectType.Shadow,
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}
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});
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}
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Container
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new Container
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{
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{
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Size = new Vector2(message_padding, text_size),
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Size = new Vector2(message_padding, text_size),
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Children = new Drawable[]
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Children = new[]
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{
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{
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new OsuSpriteText
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new OsuSpriteText
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{
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{
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@ -94,15 +144,7 @@ namespace osu.Game.Overlays.Chat
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TextSize = text_size * 0.75f,
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TextSize = text_size * 0.75f,
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Alpha = 0.4f,
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Alpha = 0.4f,
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},
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},
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new OsuSpriteText
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username
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{
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Font = @"Exo2.0-BoldItalic",
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Text = $@"{Message.Sender.Username}:",
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Colour = getUsernameColour(Message),
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TextSize = text_size,
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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}
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}
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}
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},
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},
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new Container
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new Container
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@ -29,6 +29,9 @@ namespace osu.Game.Overlays.Chat
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scroll = new OsuScrollContainer
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scroll = new OsuScrollContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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// Some chat lines have effects that slightly protrude to the bottom,
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// which we do not want to mask away, hence the padding.
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Padding = new MarginPadding { Bottom = 5 },
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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flow = new FillFlowContainer<ChatLine>
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flow = new FillFlowContainer<ChatLine>
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@ -111,7 +111,7 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding
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Padding = new MarginPadding
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{
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{
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Bottom = textbox_height + padding
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Bottom = textbox_height
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},
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},
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},
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},
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new Container
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new Container
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