Use LocalisableStrings where possible to leverage localisable text flow

This commit is contained in:
Bartłomiej Dach
2021-10-30 18:50:13 +02:00
parent ad98ab0a26
commit 11de924704
8 changed files with 23 additions and 15 deletions

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
namespace osu.Game.Graphics.UserInterface
@ -19,7 +20,7 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
protected virtual bool PlaySoundsOnUserChange => true;
public string LabelText
public LocalisableString LabelText
{
set
{