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Use LocalisableString
s where possible to leverage localisable text flow
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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Graphics.UserInterface
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@ -19,7 +20,7 @@ namespace osu.Game.Graphics.UserInterface
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/// </summary>
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protected virtual bool PlaySoundsOnUserChange => true;
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public string LabelText
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public LocalisableString LabelText
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{
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set
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{
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