Use LocalisableStrings where possible to leverage localisable text flow

This commit is contained in:
Bartłomiej Dach
2021-10-30 18:50:13 +02:00
parent ad98ab0a26
commit 11de924704
8 changed files with 23 additions and 15 deletions

View File

@ -8,6 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
@ -156,18 +157,18 @@ namespace osu.Game.Graphics.UserInterfaceV2
descriptionText.Colour = osuColour.Yellow;
}
public string Label
public LocalisableString Label
{
set => labelText.Text = value;
}
public string Description
public LocalisableString Description
{
set
{
descriptionText.Text = value;
if (!string.IsNullOrEmpty(value))
if (value == default)
descriptionText.Show();
else
descriptionText.Hide();