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Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
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@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick), _ => new TickPiece());
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public override double MaximumJudgementOffset => HitObject.HitWindow;
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protected override void OnApply()
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{
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base.OnApply();
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