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Use colour schemes for OverlayRulesetSelector
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@ -13,7 +13,8 @@ using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using NUnit.Framework;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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@ -25,19 +26,27 @@ namespace osu.Game.Tests.Visual.UserInterface
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typeof(OverlayRulesetTabItem),
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};
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly OverlayRulesetSelector selector;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public TestSceneOverlayRulesetSelector()
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{
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Add(selector = new OverlayRulesetSelector
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Current = ruleset,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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selector = new OverlayRulesetSelector(OverlayColourScheme.Green) { Current = ruleset },
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new OverlayRulesetSelector(OverlayColourScheme.Blue) { Current = ruleset },
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new OverlayRulesetSelector(OverlayColourScheme.Orange) { Current = ruleset },
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new OverlayRulesetSelector(OverlayColourScheme.Pink) { Current = ruleset },
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new OverlayRulesetSelector(OverlayColourScheme.Purple) { Current = ruleset },
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new OverlayRulesetSelector(OverlayColourScheme.Red) { Current = ruleset }
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}
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});
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}
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@ -56,12 +65,5 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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}
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[Test]
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public void TestColours()
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{
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AddStep("Set colour to blue", () => selector.AccentColour = colours.Blue);
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AddAssert("Check colour is blue", () => selector.AccentColour == colours.Blue);
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}
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}
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}
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