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Use colour schemes for OverlayRulesetSelector
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parent
6552097866
commit
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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Users;
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using osu.Game.Users;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Graphics;
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namespace osu.Game.Tests.Visual.Online
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namespace osu.Game.Tests.Visual.Online
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{
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{
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@ -27,7 +28,7 @@ namespace osu.Game.Tests.Visual.Online
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ProfileRulesetSelector selector;
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ProfileRulesetSelector selector;
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var user = new Bindable<User>();
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var user = new Bindable<User>();
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Child = selector = new ProfileRulesetSelector
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Child = selector = new ProfileRulesetSelector(OverlayColourScheme.Green)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -13,7 +13,8 @@ using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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@ -25,19 +26,27 @@ namespace osu.Game.Tests.Visual.UserInterface
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typeof(OverlayRulesetTabItem),
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typeof(OverlayRulesetTabItem),
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};
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};
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[Resolved]
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private OsuColour colours { get; set; }
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private readonly OverlayRulesetSelector selector;
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private readonly OverlayRulesetSelector selector;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public TestSceneOverlayRulesetSelector()
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public TestSceneOverlayRulesetSelector()
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{
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{
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Add(selector = new OverlayRulesetSelector
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Add(new FillFlowContainer
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Current = ruleset,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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selector = new OverlayRulesetSelector(OverlayColourScheme.Green) { Current = ruleset },
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new OverlayRulesetSelector(OverlayColourScheme.Blue) { Current = ruleset },
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new OverlayRulesetSelector(OverlayColourScheme.Orange) { Current = ruleset },
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new OverlayRulesetSelector(OverlayColourScheme.Pink) { Current = ruleset },
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new OverlayRulesetSelector(OverlayColourScheme.Purple) { Current = ruleset },
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new OverlayRulesetSelector(OverlayColourScheme.Red) { Current = ruleset }
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}
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});
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});
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}
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}
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@ -56,12 +65,5 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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}
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}
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[Test]
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public void TestColours()
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{
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AddStep("Set colour to blue", () => selector.AccentColour = colours.Blue);
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AddAssert("Check colour is blue", () => selector.AccentColour == colours.Blue);
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}
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}
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}
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}
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}
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@ -28,16 +28,19 @@ namespace osu.Game.Overlays
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}
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}
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}
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}
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public OverlayRulesetSelector()
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protected OverlayColourScheme ColourScheme { get; }
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public OverlayRulesetSelector(OverlayColourScheme colourScheme)
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{
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{
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ColourScheme = colourScheme;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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if (accentColour == default)
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AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.7f);
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AccentColour = colours.Pink;
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}
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value);
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value);
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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@ -14,16 +13,14 @@ namespace osu.Game.Overlays.Profile.Header.Components
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{
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{
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public readonly Bindable<User> User = new Bindable<User>();
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public readonly Bindable<User> User = new Bindable<User>();
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[BackgroundDependencyLoader]
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public ProfileRulesetSelector(OverlayColourScheme colourScheme)
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private void load(OsuColour colours)
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: base(colourScheme)
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{
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{
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AccentColour = colours.Seafoam;
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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User.BindValueChanged(u => SetDefaultRuleset(Rulesets.GetRuleset(u.NewValue?.PlayMode ?? "osu")), true);
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User.BindValueChanged(u => SetDefaultRuleset(Rulesets.GetRuleset(u.NewValue?.PlayMode ?? "osu")), true);
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}
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}
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