Migrate decoding to line-buffered reader

Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
This commit is contained in:
Bartłomiej Dach
2019-09-10 00:43:30 +02:00
parent 7b1ff38df7
commit 11eda44d34
19 changed files with 64 additions and 59 deletions

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using osu.Game.IO;
using osu.Game.IO.Serialization;
namespace osu.Game.Beatmaps.Formats
@ -13,11 +13,8 @@ namespace osu.Game.Beatmaps.Formats
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
}
protected override void ParseStreamInto(StreamReader stream, Beatmap output)
protected override void ParseStreamInto(LineBufferedReader stream, Beatmap output)
{
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
stream.ReadToEnd().DeserializeInto(output);
foreach (var hitObject in output.HitObjects)