Migrate decoding to line-buffered reader

Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
This commit is contained in:
Bartłomiej Dach
2019-09-10 00:43:30 +02:00
parent 7b1ff38df7
commit 11eda44d34
19 changed files with 64 additions and 59 deletions

View File

@ -8,6 +8,7 @@ using osu.Framework.IO.File;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO;
namespace osu.Game.Beatmaps.Formats
{
@ -41,7 +42,7 @@ namespace osu.Game.Beatmaps.Formats
offset = FormatVersion < 5 ? 24 : 0;
}
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
protected override void ParseStreamInto(LineBufferedReader stream, Beatmap beatmap)
{
this.beatmap = beatmap;
this.beatmap.BeatmapInfo.BeatmapVersion = FormatVersion;