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Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps, storyboards or skins to the new LineBufferedReader.
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@ -7,6 +7,7 @@ using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.IO;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Beatmaps;
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@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public void TestStacking()
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{
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using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
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using (var reader = new StreamReader(stream))
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using (var reader = new LineBufferedReader(stream))
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{
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var beatmap = Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
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var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>());
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