Migrate decoding to line-buffered reader

Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
This commit is contained in:
Bartłomiej Dach
2019-09-10 00:43:30 +02:00
parent 7b1ff38df7
commit 11eda44d34
19 changed files with 64 additions and 59 deletions

View File

@ -1,12 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using NUnit.Framework;
using osuTK;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Storyboards;
using osu.Game.Tests.Resources;
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("Himeringo - Yotsuya-san ni Yoroshiku (RLC) [Winber1's Extreme].osu"))
using (var stream = new StreamReader(resStream))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
@ -94,7 +94,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("variable-with-suffix.osb"))
using (var stream = new StreamReader(resStream))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);