Migrate decoding to line-buffered reader

Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
This commit is contained in:
Bartłomiej Dach
2019-09-10 00:43:30 +02:00
parent 7b1ff38df7
commit 11eda44d34
19 changed files with 64 additions and 59 deletions

View File

@ -2,8 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using osu.Game.IO;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
using osuTK.Graphics;
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Skins
var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini"))
using (var stream = new StreamReader(resStream))
using (var stream = new LineBufferedReader(resStream))
{
var comboColors = decoder.Decode(stream).ComboColours;
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Skins
var decoder = new LegacySkinDecoder();
using (var resStream = TestResources.OpenResource("skin.ini"))
using (var stream = new StreamReader(resStream))
using (var stream = new LineBufferedReader(resStream))
{
var config = decoder.Decode(stream);