Migrate decoding to line-buffered reader

Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
This commit is contained in:
Bartłomiej Dach
2019-09-10 00:43:30 +02:00
parent 7b1ff38df7
commit 11eda44d34
19 changed files with 64 additions and 59 deletions

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Tests.Resources;
@ -56,7 +57,7 @@ namespace osu.Game.Tests
private Beatmap createTestBeatmap()
{
using (var beatmapStream = getBeatmapStream())
using (var beatmapReader = new StreamReader(beatmapStream))
using (var beatmapReader = new LineBufferedReader(beatmapStream))
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
}
}