mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps, storyboards or skins to the new LineBufferedReader.
This commit is contained in:
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Video;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Tests.Resources;
|
||||
|
||||
@ -56,7 +57,7 @@ namespace osu.Game.Tests
|
||||
private Beatmap createTestBeatmap()
|
||||
{
|
||||
using (var beatmapStream = getBeatmapStream())
|
||||
using (var beatmapReader = new StreamReader(beatmapStream))
|
||||
using (var beatmapReader = new LineBufferedReader(beatmapStream))
|
||||
return Decoder.GetDecoder<Beatmap>(beatmapReader).Decode(beatmapReader);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user