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Wait for previous screen to be hidden in test
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@ -85,6 +85,7 @@ namespace osu.Game.Tests.Visual.Background
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// of note, this needs to be a type that doesn't match BackgroundScreenDefault else it is silently not pushed by the background stack.
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AddStep("push new background to stack", () => stack.Push(nestedScreen = new BackgroundScreenBeatmap(Beatmap.Value)));
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AddUntilStep("wait for screen to load", () => nestedScreen.IsLoaded && nestedScreen.IsCurrentScreen());
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AddUntilStep("previous background hidden", () => !screen.IsAlive);
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AddAssert("top level background hasn't changed yet", () => screen.CheckLastLoadChange() == null);
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