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Make Triangles more flexible and more random.
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@ -6,8 +6,10 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using OpenTK;
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using OpenTK.Graphics;
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@ -64,8 +66,7 @@ namespace osu.Game.Overlays.Toolbar
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HoverBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive,
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Colour = new Color4(60, 60, 60, 255),
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Colour = new Color4(80, 80, 80, 180),
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Alpha = 0,
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},
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Flow = new FlowContainer
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@ -131,21 +132,43 @@ namespace osu.Game.Overlays.Toolbar
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protected override bool OnClick(InputState state)
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{
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Action?.Invoke();
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HoverBackground.FlashColour(Color4.White, 400);
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HoverBackground.FlashColour(new Color4(255, 255, 255, 180), 800, EasingTypes.OutQuint);
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return true;
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}
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protected override bool OnHover(InputState state)
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{
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HoverBackground.FadeTo(0.4f, 200);
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HoverBackground.FadeIn(200);
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tooltipContainer.FadeIn(100);
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return false;
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}
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protected override void OnHoverLost(InputState state)
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{
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HoverBackground.FadeTo(0, 200);
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HoverBackground.FadeOut(200);
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tooltipContainer.FadeOut(100);
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}
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}
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public class OpaqueBackground : Container
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{
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public OpaqueBackground()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(30, 30, 30, 255)
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},
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new Triangles
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.05f,
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},
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};
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}
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}
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}
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