Ensure only one dialog is being displayed by the SongSelect footer at a time

Fixes #1208
This commit is contained in:
Dean Herbert
2017-09-20 14:31:17 +09:00
parent 278e51eebc
commit 120446e4a7
3 changed files with 28 additions and 2 deletions

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
@ -58,6 +59,31 @@ namespace osu.Game.Screens.Select
Action = action,
});
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
/// <param name="text">Text on the button.</param>
/// <param name="colour">Colour of the button.</param>
/// <param name="hotkey">Hotkey of the button.</param>
/// <param name="overlay">The <see cref="OverlayContainer"/> to be toggled by this button.</param>
/// <param name="depth">
/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
/// </param>
public void AddButton(string text, Color4 colour, OverlayContainer overlay, Key? hotkey = null, float depth = 0)
{
overlays.Add(overlay);
AddButton(text, colour, () =>
{
foreach (var o in overlays)
{
if (o == overlay)
overlay.ToggleVisibility();
else
overlay.Hide();
}
}, hotkey, depth);
}
private void updateModeLight() => modeLight.FadeColour(buttons.FirstOrDefault(b => b.IsHovered)?.SelectedColour ?? Color4.Transparent, TRANSITION_LENGTH, Easing.OutQuint);
public Footer()