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Allow timeline to expand in height when control points are to be displayed
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@ -4,7 +4,6 @@
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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@ -17,11 +16,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
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public TimelineControlPointDisplay()
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{
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RelativeSizeAxes = Axes.Both;
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}
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protected override void LoadBeatmap(EditorBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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