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Fix test failure in TestSceneMultiplayerGameplayLeaderboard
The transfer of users was not accounting for the fact that the `StartPlay` calls are now scheduled and not necessarily run in time.
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@ -73,8 +73,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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for (int i = 0; i < users; i++)
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for (int i = 0; i < users; i++)
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spectatorClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
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spectatorClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
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Client.CurrentMatchPlayingUserIds.Clear();
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spectatorClient.Schedule(() =>
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Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers);
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{
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Client.CurrentMatchPlayingUserIds.Clear();
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Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers);
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});
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -91,6 +94,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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});
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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AddUntilStep("wait for load", () => leaderboard.IsLoaded);
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AddUntilStep("wait for user population", () => Client.CurrentMatchPlayingUserIds.Count > 0);
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}
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}
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[Test]
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[Test]
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@ -3,6 +3,7 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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@ -53,6 +54,8 @@ namespace osu.Game.Tests.Visual.Spectator
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});
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});
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}
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}
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public new void Schedule(Action action) => base.Schedule(action);
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/// <summary>
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/// <summary>
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/// Sends frames for an arbitrary user.
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/// Sends frames for an arbitrary user.
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/// </summary>
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/// </summary>
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