mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Remove bogus CatchHitWindows
`CatchHitWindows` were a vestige from the past, and were not actually used anywhere except for the hit error meter test, giving off an appearance that the hit error meter was working properly. `CatchHitObject` actually specifies empty hit windows.
This commit is contained in:
@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -84,10 +83,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCatch()
|
||||
public void TestEmpty()
|
||||
{
|
||||
AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
|
||||
AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
|
||||
AddStep("empty windows", () => recreateDisplay(HitWindows.Empty, 5));
|
||||
}
|
||||
|
||||
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
|
||||
|
Reference in New Issue
Block a user