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Add flag value to database
Unfortunately required, as loadBeatmaps() refreshes the decoded beatmap with the database-stored values, which can end up overwriting the decoded ones.
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@ -90,8 +90,6 @@ namespace osu.Game.Beatmaps
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public bool LetterboxInBreaks { get; set; }
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public bool WidescreenStoryboard { get; set; }
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[NotMapped]
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public bool EpilepsyWarning { get; set; }
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// Editor
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