Add flag value to database

Unfortunately required, as loadBeatmaps() refreshes the decoded beatmap
with the database-stored values, which can end up overwriting the
decoded ones.
This commit is contained in:
Bartłomiej Dach
2020-10-20 00:46:08 +02:00
parent 6e50ae0458
commit 1238e6c30f
4 changed files with 533 additions and 2 deletions

View File

@ -57,6 +57,8 @@ namespace osu.Game.Migrations
b.Property<double>("DistanceSpacing");
b.Property<bool>("EpilepsyWarning");
b.Property<int>("GridSize");
b.Property<string>("Hash");