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Refactor ZoomableScrollContainer
to allow setting up zoom range and initial zoom after load
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@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Editing
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.Gray(30)
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},
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scrollContainer = new ZoomableScrollContainer
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scrollContainer = new ZoomableScrollContainer(1, 60, 1)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -80,21 +80,6 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("Inner container width matches scroll container", () => innerBox.DrawWidth == scrollContainer.DrawWidth);
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}
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[Test]
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public void TestZoomRangeUpdate()
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{
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AddStep("set zoom to 2", () => scrollContainer.Zoom = 2);
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AddStep("set min zoom to 5", () => scrollContainer.MinZoom = 5);
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AddAssert("zoom = 5", () => scrollContainer.Zoom == 5);
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AddStep("set max zoom to 10", () => scrollContainer.MaxZoom = 10);
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AddAssert("zoom = 5", () => scrollContainer.Zoom == 5);
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AddStep("set min zoom to 20", () => scrollContainer.MinZoom = 20);
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AddStep("set max zoom to 40", () => scrollContainer.MaxZoom = 40);
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AddAssert("zoom = 20", () => scrollContainer.Zoom == 20);
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}
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[Test]
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public void TestZoom0()
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{
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