From 125628dd20076054c6e5a8ab040d08b729558d6c Mon Sep 17 00:00:00 2001 From: ekrctb Date: Sun, 8 May 2022 15:52:14 +0900 Subject: [PATCH] Fix hit object not shown in timline while placement is waiting --- .../Edit/Blueprints/BananaShowerPlacementBlueprint.cs | 2 ++ .../Edit/Blueprints/JuiceStreamPlacementBlueprint.cs | 2 ++ 2 files changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/BananaShowerPlacementBlueprint.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/BananaShowerPlacementBlueprint.cs index 6dea8b0712..4613bfd36e 100644 --- a/osu.Game.Rulesets.Catch/Edit/Blueprints/BananaShowerPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/BananaShowerPlacementBlueprint.cs @@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints base.Update(); outline.UpdateFrom(HitObjectContainer, HitObject); + + BeginPlacement(); } protected override bool OnMouseDown(MouseDownEvent e) diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs index cff5bc2417..e9c8e2bb2c 100644 --- a/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs @@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints base.LoadComplete(); inputManager = GetContainingInputManager(); + + BeginPlacement(); } protected override bool OnMouseDown(MouseDownEvent e)