diff --git a/osu.Game/Graphics/Cursor/MenuCursor.cs b/osu.Game/Graphics/Cursor/MenuCursor.cs index 105303de04..3d4d9d8e4e 100644 --- a/osu.Game/Graphics/Cursor/MenuCursor.cs +++ b/osu.Game/Graphics/Cursor/MenuCursor.cs @@ -24,8 +24,7 @@ namespace osu.Game.Graphics.Cursor { if (state.Mouse.HasMainButtonPressed) { - Vector2 offset = state.Mouse.Delta; - offset = state.Mouse.Position - state.Mouse.PositionMouseDown ?? state.Mouse.Delta; + Vector2 offset = state.Mouse.Position - state.Mouse.PositionMouseDown ?? state.Mouse.Delta; float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f; // Always rotate in the direction of least distance