Update multiple tests to use new assert output for easier to understand failures

This commit is contained in:
Dean Herbert
2022-08-09 19:15:32 +09:00
parent efc4a129d9
commit 1270ee9624
4 changed files with 62 additions and 61 deletions

View File

@ -206,7 +206,7 @@ namespace osu.Game.Tests.Editing
}
private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()) == expectedDistance);
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
private void assertDurationToDistance(double duration, float expectedDistance)
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);