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Update multiple tests to use new assert output for easier to understand failures
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@ -206,7 +206,7 @@ namespace osu.Game.Tests.Editing
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}
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private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()) == expectedDistance);
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
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private void assertDurationToDistance(double duration, float expectedDistance)
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=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
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