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Store databased settings based on string keys rather than ints
Allows for rearranging/removal from enums without consequence.
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@ -16,7 +16,7 @@ namespace osu.Game.Migrations
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{
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ID = table.Column<int>(type: "INTEGER", nullable: false)
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.Annotation("Sqlite:Autoincrement", true),
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Key = table.Column<int>(type: "INTEGER", nullable: false),
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Key = table.Column<int>(type: "TEXT", nullable: false),
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RulesetID = table.Column<int>(type: "INTEGER", nullable: true),
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Value = table.Column<string>(type: "TEXT", nullable: true),
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Variant = table.Column<int>(type: "INTEGER", nullable: true)
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