mirror of
https://github.com/osukey/osukey.git
synced 2025-08-07 16:43:52 +09:00
Implement OverlayTitle component
This commit is contained in:
80
osu.Game/Overlays/OverlayTitle.cs
Normal file
80
osu.Game/Overlays/OverlayTitle.cs
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays
|
||||||
|
{
|
||||||
|
public abstract class OverlayTitle : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly OsuSpriteText title;
|
||||||
|
private readonly Container icon;
|
||||||
|
|
||||||
|
protected string Title
|
||||||
|
{
|
||||||
|
set => title.Text = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected string IconTexture
|
||||||
|
{
|
||||||
|
set => icon.Child = new OverlayTitleIcon(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected OverlayTitle()
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChild = new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Spacing = new Vector2(10, 0),
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
icon = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Margin = new MarginPadding { Horizontal = 5 }, // compensates for osu-web sprites having around 5px of whitespace on each side
|
||||||
|
Size = new Vector2(30)
|
||||||
|
},
|
||||||
|
title = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Regular),
|
||||||
|
Margin = new MarginPadding { Vertical = 17.5f } // 15px padding + 2.5px line-height difference compensation
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class OverlayTitleIcon : Sprite
|
||||||
|
{
|
||||||
|
private readonly string textureName;
|
||||||
|
|
||||||
|
public OverlayTitleIcon(string textureName)
|
||||||
|
{
|
||||||
|
this.textureName = textureName;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
FillMode = FillMode.Fit;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
Texture = textures.Get(textureName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user