mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into change-taiko-ez
This commit is contained in:
@ -207,11 +207,17 @@ namespace osu.Game.Rulesets.Osu.Edit
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Quad quad = getSurroundingQuad(hitObjects);
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if (quad.TopLeft.X + delta.X < 0 ||
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quad.TopLeft.Y + delta.Y < 0 ||
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quad.BottomRight.X + delta.X > DrawWidth ||
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quad.BottomRight.Y + delta.Y > DrawHeight)
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return false;
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Vector2 newTopLeft = quad.TopLeft + delta;
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if (newTopLeft.X < 0)
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delta.X -= newTopLeft.X;
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if (newTopLeft.Y < 0)
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delta.Y -= newTopLeft.Y;
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Vector2 newBottomRight = quad.BottomRight + delta;
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if (newBottomRight.X > DrawWidth)
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delta.X -= newBottomRight.X - DrawWidth;
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if (newBottomRight.Y > DrawHeight)
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delta.Y -= newBottomRight.Y - DrawHeight;
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foreach (var h in hitObjects)
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h.Position += delta;
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@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Judgements
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{
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public class OsuSpinnerJudgementResult : OsuJudgementResult
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{
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/// <summary>
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/// The <see cref="Spinner"/>.
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/// </summary>
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public Spinner Spinner => (Spinner)HitObject;
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/// <summary>
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/// The total rotation performed on the spinner disc, disregarding the spin direction,
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/// adjusted for the track's playback rate.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This value is always non-negative and is monotonically increasing with time
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/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
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/// </para>
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/// <para>
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/// The rotation from each frame is multiplied by the clock's current playback rate.
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/// The reason this is done is to ensure that spinners give the same score and require the same number of spins
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/// regardless of whether speed-modifying mods are applied.
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/// </para>
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/// </remarks>
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/// <example>
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/// Assuming no speed-modifying mods are active,
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/// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
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/// this property will return the value of 720 (as opposed to 0).
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/// If Double Time is active instead (with a speed multiplier of 1.5x),
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/// in the same scenario the property will return 720 * 1.5 = 1080.
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/// </example>
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public float RateAdjustedRotation;
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/// <summary>
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/// Time instant at which the spinner has been completed (the user has executed all required spins).
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/// Will be null if all required spins haven't been completed.
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/// </summary>
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public double? TimeCompleted;
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public OsuSpinnerJudgementResult(HitObject hitObject, Judgement judgement)
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: base(hitObject, judgement)
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{
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}
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}
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}
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@ -80,6 +80,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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foreach (var drawableHitObject in NestedHitObjects)
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drawableHitObject.AccentColour.Value = colour.NewValue;
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updateBallTint();
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}, true);
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Tracking.BindValueChanged(updateSlidingSample);
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@ -244,7 +245,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.ApplySkin(skin, allowFallback);
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bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
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updateBallTint();
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}
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private void updateBallTint()
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{
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if (CurrentSkin == null)
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return;
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bool allowBallTint = CurrentSkin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
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Ball.AccentColour = allowBallTint ? AccentColour.Value : Color4.White;
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}
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@ -10,8 +10,10 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Scoring;
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@ -24,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public new Spinner HitObject => (Spinner)base.HitObject;
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public new OsuSpinnerJudgementResult Result => (OsuSpinnerJudgementResult)base.Result;
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public SpinnerRotationTracker RotationTracker { get; private set; }
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public SpinnerSpmCounter SpmCounter { get; private set; }
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@ -197,15 +201,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// these become implicitly hit.
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return 1;
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return Math.Clamp(RotationTracker.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
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return Math.Clamp(Result.RateAdjustedRotation / 360 / HitObject.SpinsRequired, 0, 1);
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}
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}
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuSpinnerJudgementResult(HitObject, judgement);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Time.Current < HitObject.StartTime) return;
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RotationTracker.Complete.Value = Progress >= 1;
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if (Progress >= 1)
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Result.TimeCompleted ??= Time.Current;
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if (userTriggered || Time.Current < HitObject.EndTime)
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return;
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@ -244,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (!SpmCounter.IsPresent && RotationTracker.Tracking)
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SpmCounter.FadeIn(HitObject.TimeFadeIn);
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SpmCounter.SetRotation(RotationTracker.RateAdjustedRotation);
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SpmCounter.SetRotation(Result.RateAdjustedRotation);
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updateBonusScore();
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}
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@ -256,7 +263,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (ticks.Count == 0)
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return;
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int spins = (int)(RotationTracker.RateAdjustedRotation / 360);
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int spins = (int)(Result.RateAdjustedRotation / 360);
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if (spins < wholeSpins)
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{
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -28,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private SpinnerTicks ticks;
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private int wholeRotationCount;
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private readonly BindableBool complete = new BindableBool();
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private SpinnerFill fill;
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private Container mainContainer;
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@ -89,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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base.LoadComplete();
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drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
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complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
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drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
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updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
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@ -99,7 +101,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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base.Update();
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if (drawableSpinner.RotationTracker.Complete.Value)
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complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted;
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if (complete.Value)
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{
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if (checkNewRotationCount)
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{
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@ -194,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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get
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{
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int rotations = (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360);
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int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360);
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if (wholeRotationCount == rotations) return false;
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@ -8,6 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Play;
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using osuTK;
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@ -22,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public SpinnerRotationTracker(DrawableSpinner drawableSpinner)
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{
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this.drawableSpinner = drawableSpinner;
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drawableSpinner.HitObjectApplied += resetState;
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RelativeSizeAxes = Axes.Both;
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}
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@ -30,32 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public bool Tracking { get; set; }
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public readonly BindableBool Complete = new BindableBool();
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/// <summary>
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/// The total rotation performed on the spinner disc, disregarding the spin direction,
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/// adjusted for the track's playback rate.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This value is always non-negative and is monotonically increasing with time
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/// (i.e. will only increase if time is passing forward, but can decrease during rewind).
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/// </para>
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/// <para>
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/// The rotation from each frame is multiplied by the clock's current playback rate.
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/// The reason this is done is to ensure that spinners give the same score and require the same number of spins
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/// regardless of whether speed-modifying mods are applied.
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/// </para>
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/// </remarks>
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/// <example>
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/// Assuming no speed-modifying mods are active,
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/// if the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
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/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
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/// If Double Time is active instead (with a speed multiplier of 1.5x),
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/// in the same scenario the property will return 720 * 1.5 = 1080.
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/// </example>
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public float RateAdjustedRotation { get; private set; }
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/// <summary>
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/// Whether the spinning is spinning at a reasonable speed to be considered visually spinning.
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/// </summary>
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@ -131,7 +107,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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currentRotation += angle;
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// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
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// (see: ModTimeRamp)
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RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
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drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
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}
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private void resetState(DrawableHitObject obj)
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{
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Tracking = false;
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IsSpinning.Value = false;
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mousePosition = default;
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lastAngle = currentRotation = Rotation = 0;
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rotationTransferred = false;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (drawableSpinner != null)
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drawableSpinner.HitObjectApplied -= resetState;
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}
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}
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}
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@ -107,6 +107,35 @@ namespace osu.Game.Rulesets.Osu
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yield return new OsuModTouchDevice();
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}
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public override LegacyMods ConvertToLegacyMods(Mod[] mods)
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{
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var value = base.ConvertToLegacyMods(mods);
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foreach (var mod in mods)
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{
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switch (mod)
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{
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case OsuModAutopilot _:
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value |= LegacyMods.Autopilot;
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break;
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case OsuModSpunOut _:
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value |= LegacyMods.SpunOut;
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break;
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case OsuModTarget _:
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value |= LegacyMods.Target;
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break;
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case OsuModTouchDevice _:
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value |= LegacyMods.TouchDevice;
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break;
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}
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}
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return value;
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}
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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@ -60,7 +60,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
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base.LoadComplete();
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completed.BindTo(DrawableSpinner.RotationTracker.Complete);
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completed.BindValueChanged(onCompletedChanged, true);
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DrawableSpinner.ApplyCustomUpdateState += UpdateStateTransforms;
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@ -93,6 +92,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
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}
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}
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protected override void Update()
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{
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base.Update();
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completed.Value = Time.Current >= DrawableSpinner.Result.TimeCompleted;
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}
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protected virtual void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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switch (drawableHitObject)
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