From 12a2037086c8878173f85c8af60a14dad0fec538 Mon Sep 17 00:00:00 2001 From: OpenSauce04 Date: Mon, 27 Feb 2023 14:39:12 +0000 Subject: [PATCH] Removed useless TaikoAction check from TaikoInputBlockingMod --- .../Mods/TaikoInputBlockingMod.cs | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs index 5512a7d775..f437d53b93 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoInputBlockingMod.cs @@ -84,19 +84,6 @@ namespace osu.Game.Rulesets.Taiko.Mods if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime)) return true; - switch (action) - { - case TaikoAction.LeftCentre: - case TaikoAction.RightCentre: - case TaikoAction.LeftRim: - case TaikoAction.RightRim: - break; - - // Any action which is not left or right button should be ignored. - default: - return true; - } - // If next hit object is strong, allow usage of all actions. Strong drumrolls are ignored in this check. if (playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject is TaikoStrongableHitObject hitObject && hitObject.IsStrong