Don't set hidden; make it based on alpha value.

This commit is contained in:
Dean Herbert
2016-11-25 12:47:58 +09:00
parent 78be1dd3af
commit 12c74b1b0b
3 changed files with 4 additions and 12 deletions

View File

@ -27,7 +27,6 @@ namespace osu.Game.Beatmaps.Drawables
public BeatmapSetHeader(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
Hidden = false;
Children = new Drawable[]
{