Move EditorClock processing to Update and always decouple

This commit is contained in:
Dean Herbert
2022-08-26 18:08:39 +09:00
parent 31e459364b
commit 12d6d6793c
2 changed files with 17 additions and 23 deletions

View File

@ -220,7 +220,7 @@ namespace osu.Game.Screens.Edit
}
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false };
clock = new EditorClock(playableBeatmap, beatDivisor);
clock.ChangeSource(loadableBeatmap.Track);
dependencies.CacheAs(clock);