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Move EditorClock
processing to Update
and always decouple
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@ -220,7 +220,7 @@ namespace osu.Game.Screens.Edit
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}
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// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
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clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false };
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clock = new EditorClock(playableBeatmap, beatDivisor);
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clock.ChangeSource(loadableBeatmap.Track);
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dependencies.CacheAs(clock);
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