Combine triangle system implementations.

This commit is contained in:
Dean Herbert
2017-02-15 20:39:10 +09:00
parent 7fc035835b
commit 12e265a3e2
6 changed files with 61 additions and 65 deletions

View File

@ -14,9 +14,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : Container
{
private Sprite disc;
private Triangles triangles;
public Func<bool> Hit;
@ -36,10 +35,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
triangles = new Triangles
new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both
Alpha = 0.5f,
}
};
}

View File

@ -21,10 +21,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
Children = new Drawable[]
{
new Triangles
new TrianglesPiece
{
BlendingMode = BlendingMode.Additive,
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
Alpha = 0.1f,
}
};
}

View File

@ -1,46 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils;
using OpenTK;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class Triangles : Container<Triangle>
{
public override bool HandleInput => false;
protected override void LoadComplete()
{
base.LoadComplete();
const float size = 100;
for (int i = 0; i < 10; i++)
{
Add(new Triangle
{
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
Size = new Vector2(size, 0.866f * size),
Alpha = RNG.NextSingle() * 0.3f,
});
}
}
protected override void Update()
{
base.Update();
foreach (Drawable d in Children)
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
}
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics.Backgrounds;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class TrianglesPiece : Triangles
{
protected override bool ExpireOffScreenTriangles => false;
protected override bool CreateNewTriangles => false;
protected override float SpawnRatio => 0.5f;
public TrianglesPiece()
{
TriangleScale = 1.2f;
}
protected override void Update()
{
if (IsPresent)
base.Update();
}
}
}