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Fix BeginPlayingInternal
firing actual errors when beatmap not available online
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@ -66,10 +66,10 @@ namespace osu.Game.Online.Spectator
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await connector.Reconnect();
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await connector.Reconnect();
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await BeginPlayingInternal(state);
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await BeginPlayingInternal(state);
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return;
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}
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}
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throw;
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// Exceptions can occur if, for instance, the locally played beatmap doesn't have a server-side counterpart.
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// For now, let's ignore these so they don't cause unobserved exceptions to appear to the user (and sentry).
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}
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}
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}
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}
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