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Further split out a player class which submits to "rooms"
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7045fce555
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@ -11,7 +11,6 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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@ -19,7 +18,7 @@ using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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{
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public class MultiplayerPlayer : PlaylistsPlayer
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public class MultiplayerPlayer : RoomSubmittingPlayer
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{
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{
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protected override bool PauseOnFocusLost => false;
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protected override bool PauseOnFocusLost => false;
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@ -7,7 +7,6 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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@ -20,12 +19,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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{
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public Action Exited;
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public Action Exited;
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protected readonly PlaylistItem PlaylistItem;
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public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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public PlaylistsPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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: base(configuration)
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: base(playlistItem, configuration)
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{
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{
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PlaylistItem = playlistItem;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -42,10 +38,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
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throw new InvalidOperationException("Current Mods do not match PlaylistItem's RequiredMods");
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}
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}
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protected override APIRequest<APIScoreToken> CreateTokenRequestRequest() => new CreateRoomScoreRequest(RoomId.Value ?? 0, PlaylistItem.ID, Game.VersionHash);
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public override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, int token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
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public override bool OnExiting(IScreen next)
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public override bool OnExiting(IScreen next)
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{
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{
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if (base.OnExiting(next))
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if (base.OnExiting(next))
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32
osu.Game/Screens/Play/RoomSubmittingPlayer.cs
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32
osu.Game/Screens/Play/RoomSubmittingPlayer.cs
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@ -0,0 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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{
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/// <summary>
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/// A player instance which submits to a room backing. This is generally used by playlists and multiplayer.
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/// </summary>
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public abstract class RoomSubmittingPlayer : SubmittingPlayer
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{
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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protected Bindable<long?> RoomId { get; private set; }
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protected readonly PlaylistItem PlaylistItem;
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protected RoomSubmittingPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
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: base(configuration)
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{
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PlaylistItem = playlistItem;
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}
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protected override APIRequest<APIScoreToken> CreateTokenRequestRequest() => new CreateRoomScoreRequest(RoomId.Value ?? 0, PlaylistItem.ID, Game.VersionHash);
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public override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, int token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
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}
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}
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@ -5,7 +5,6 @@ using System.Diagnostics;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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@ -14,17 +13,9 @@ using osu.Game.Scoring;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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public abstract class RoomSubmittingPlayer : SubmittingPlayer
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/// <summary>
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{
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/// A player instance which supports submitting scores to an online store.
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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/// </summary>
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protected Bindable<long?> RoomId { get; private set; }
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protected RoomSubmittingPlayer(PlayerConfiguration configuration)
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: base(configuration)
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{
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}
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}
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public abstract class SubmittingPlayer : Player
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public abstract class SubmittingPlayer : Player
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{
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{
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protected long? Token { get; private set; }
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protected long? Token { get; private set; }
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