Merge pull request #18635 from peppy/latency-comparer-more-modes

Add multiple display modes (including circle gameplay) to latency certification
This commit is contained in:
Dan Balasescu
2022-06-12 00:59:36 +09:00
committed by GitHub
8 changed files with 592 additions and 161 deletions

View File

@ -7,6 +7,7 @@ using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -24,11 +25,13 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility
{
[Cached]
public class LatencyCertifierScreen : OsuScreen
{
private FrameSync previousFrameSyncMode;
@ -42,12 +45,16 @@ namespace osu.Game.Screens.Utility
public override float BackgroundParallaxAmount => 0;
private readonly OsuTextFlowContainer explanatoryText;
private readonly LinkFlowContainer explanatoryText;
private readonly Container<LatencyArea> mainArea;
private readonly Container resultsArea;
public readonly BindableDouble SampleBPM = new BindableDouble(120) { MinValue = 60, MaxValue = 300, Precision = 1 };
public readonly BindableDouble SampleApproachRate = new BindableDouble(9) { MinValue = 5, MaxValue = 12, Precision = 0.1 };
public readonly BindableFloat SampleVisualSpacing = new BindableFloat(0.5f) { MinValue = 0f, MaxValue = 1, Precision = 0.1f };
/// <summary>
/// The rate at which the game host should attempt to run.
/// </summary>
@ -62,6 +69,8 @@ namespace osu.Game.Screens.Utility
[Resolved]
private FrameworkConfigManager config { get; set; } = null!;
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
private const int rounds_to_complete = 5;
private const int rounds_to_complete_certified = 20;
@ -81,9 +90,14 @@ namespace osu.Game.Screens.Utility
private double lastPoll;
private int pollingMax;
private readonly FillFlowContainer settings;
[Resolved]
private GameHost host { get; set; } = null!;
[Resolved]
private MusicController musicController { get; set; } = null!;
public LatencyCertifierScreen()
{
InternalChildren = new Drawable[]
@ -116,18 +130,54 @@ namespace osu.Game.Screens.Utility
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
},
explanatoryText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
settings = new FillFlowContainer
{
Name = "Settings",
AutoSizeAxes = Axes.Y,
Width = 800,
Padding = new MarginPadding(10),
Spacing = new Vector2(2),
Direction = FillDirection.Vertical,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
TextAnchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = @"Welcome to the latency certifier!
Use the arrow keys, Z/X/J/K to move the square.
Use the Tab key to change focus.
Do whatever you need to try and perceive the difference in latency, then choose your best side.
",
Children = new Drawable[]
{
explanatoryText = new LinkFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextAnchor = Anchor.TopCentre,
},
new SettingsSlider<double>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.None,
Width = 400,
LabelText = "bpm",
Current = SampleBPM
},
new SettingsSlider<float>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.None,
Width = 400,
LabelText = "visual spacing",
Current = SampleVisualSpacing
},
new SettingsSlider<double>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.None,
Width = 400,
LabelText = "approach rate",
Current = SampleApproachRate
},
},
},
resultsArea = new Container
{
@ -143,6 +193,12 @@ Do whatever you need to try and perceive the difference in latency, then choose
AutoSizeAxes = Axes.Y,
},
};
explanatoryText.AddParagraph(@"Welcome to the latency certifier!");
explanatoryText.AddParagraph(@"Do whatever you need to try and perceive the difference in latency, then choose your best side. Read more about the methodology ");
explanatoryText.AddLink("here", "https://github.com/ppy/osu/wiki/Latency-and-unlimited-frame-rates#methodology");
explanatoryText.AddParagraph(@"Use the arrow keys or Z/X/F/J to control the display.");
explanatoryText.AddParagraph(@"Tab key to change focus. Space to change display mode");
}
protected override bool OnMouseMove(MouseMoveEvent e)
@ -162,6 +218,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
config.SetValue(FrameworkSetting.FrameSync, FrameSync.Unlimited);
host.UpdateThread.ActiveHz = target_host_update_frames;
host.AllowBenchmarkUnlimitedFrames = true;
musicController.Stop();
}
public override bool OnExiting(ScreenExitEvent e)
@ -182,6 +240,11 @@ Do whatever you need to try and perceive the difference in latency, then choose
{
switch (e.Key)
{
case Key.Space:
int availableModes = Enum.GetValues(typeof(LatencyVisualMode)).Length;
VisualMode.Value = (LatencyVisualMode)(((int)VisualMode.Value + 1) % availableModes);
return true;
case Key.Tab:
var firstArea = mainArea.FirstOrDefault(a => !a.IsActiveArea.Value);
if (firstArea != null)
@ -195,6 +258,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
private void showResults()
{
mainArea.Clear();
resultsArea.Clear();
settings.Hide();
var displayMode = host.Window?.CurrentDisplayMode.Value;
@ -301,7 +366,9 @@ Do whatever you need to try and perceive the difference in latency, then choose
isCertifying = true;
changeDifficulty(DifficultyLevel - 1);
},
TooltipText = isPass ? $"Chain {rounds_to_complete_certified} rounds to confirm your perception!" : "You've reached your limits. Go to the previous level to complete certification!",
TooltipText = isPass
? $"Chain {rounds_to_complete_certified} rounds to confirm your perception!"
: "You've reached your limits. Go to the previous level to complete certification!",
});
}
}
@ -374,6 +441,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
private void loadNextRound()
{
settings.Show();
attemptsAtCurrentDifficulty++;
statusText.Text = $"Level {DifficultyLevel}\nRound {attemptsAtCurrentDifficulty} of {totalRoundForNextResultsScreen}";
@ -386,12 +455,14 @@ Do whatever you need to try and perceive the difference in latency, then choose
new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
{
Width = 0.5f,
VisualMode = { BindTarget = VisualMode },
IsActiveArea = { Value = true },
ReportUserBest = () => recordResult(betterSide == 0),
},
new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
{
Width = 0.5f,
VisualMode = { BindTarget = VisualMode },
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
ReportUserBest = () => recordResult(betterSide == 1)