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Adjust comments a bit
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@ -594,7 +594,7 @@ namespace osu.Game.Screens.Select
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{
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bindBindables();
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// As a selection was already obtained, do not attempt to update the selected beatmap.
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// If a selection was already obtained, do not attempt to update the selected beatmap.
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if (Carousel.SelectedBeatmapSet != null)
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return;
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