Make Avatar accept a user.

Add UpdateableAvatar to handle the toolbar use-case.
This commit is contained in:
Dean Herbert
2017-03-28 00:04:51 +09:00
parent 039f4a65dc
commit 13272e6995
5 changed files with 87 additions and 71 deletions

View File

@ -1,7 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -13,68 +13,60 @@ namespace osu.Game.Users
{
public class Avatar : Container
{
public Drawable Sprite;
private const int time_before_load = 500;
private long userId;
private OsuGameBase game;
private Texture guestTexture;
private Drawable sprite;
private readonly User user;
private readonly bool delayedLoad;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game, TextureStore textures)
/// <summary>
/// An avatar for specified user.
/// </summary>
/// <param name="user">The user. A null value will get a placeholder avatar.</param>
/// <param name="delayedLoad">Whether we should delay the load of the avatar until it has been on-screen for a specified duration.</param>
public Avatar(User user = null, bool delayedLoad = true)
{
this.game = game;
guestTexture = textures.Get(@"Online/avatar-guest");
}
public long UserId
{
get { return userId; }
set
{
if (userId == value)
return;
userId = value;
invalidateSprite();
}
this.user = user;
this.delayedLoad = delayedLoad;
}
private Action performLoad;
private Task loadTask;
private void invalidateSprite()
[BackgroundDependencyLoader(permitNulls: true)]
private void load(TextureStore textures)
{
Sprite?.FadeOut(100);
Sprite?.Expire();
Sprite = null;
}
private void updateSprite()
{
if (loadTask != null || Sprite != null) return;
var newSprite = userId > 1 ? new OnlineSprite($@"https://a.ppy.sh/{userId}", guestTexture) : new Sprite { Texture = guestTexture };
newSprite.FillMode = FillMode.Fill;
loadTask = newSprite.LoadAsync(game, s =>
performLoad = () =>
{
Sprite = s;
Add(Sprite);
Texture texture = null;
if (user?.Id > 1) texture = textures.Get($@"https://a.ppy.sh/{user.Id}");
if (texture == null) texture = textures.Get(@"Online/avatar-guest");
Sprite.FadeInFromZero(200);
loadTask = null;
});
sprite = new Sprite
{
Texture = texture,
FillMode = FillMode.Fit,
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
Schedule(() =>
{
Add(sprite);
sprite.FadeInFromZero(150);
});
};
}
private double timeVisible;
private bool shouldUpdate => Sprite != null || timeVisible > 500;
private bool shouldLoad => !delayedLoad || timeVisible > time_before_load;
protected override void Update()
{
base.Update();
if (!shouldUpdate)
if (!shouldLoad)
{
//Special optimisation to not start loading until we are within bounds of our closest ScrollContainer parent.
ScrollContainer scroll = null;
@ -88,27 +80,8 @@ namespace osu.Game.Users
timeVisible = 0;
}
if (shouldUpdate)
updateSprite();
}
public class OnlineSprite : Sprite
{
private readonly string url;
private readonly Texture fallbackTexture;
public OnlineSprite(string url, Texture fallbackTexture = null)
{
Debug.Assert(url != null);
this.url = url;
this.fallbackTexture = fallbackTexture;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(url) ?? fallbackTexture;
}
if (shouldLoad && loadTask == null)
(loadTask = Task.Factory.StartNew(performLoad, TaskCreationOptions.LongRunning)).ConfigureAwait(false);
}
}
}