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Remove Ruleset parameter from ResetFromReplayFrame()
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@ -61,13 +61,13 @@ namespace osu.Game.Tests.Gameplay
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Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
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// No header shouldn't cause any change
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scoreProcessor.ResetFromReplayFrame(new OsuRuleset(), new OsuReplayFrame());
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scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame());
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
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Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
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// Reset with a miss instead.
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scoreProcessor.ResetFromReplayFrame(new OsuRuleset(), new OsuReplayFrame
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scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
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{
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Header = new FrameHeader(0, 0, 0, new Dictionary<HitResult, int> { { HitResult.Miss, 1 } }, DateTimeOffset.Now)
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});
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@ -76,7 +76,7 @@ namespace osu.Game.Tests.Gameplay
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Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
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// Reset with no judged hit.
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scoreProcessor.ResetFromReplayFrame(new OsuRuleset(), new OsuReplayFrame
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scoreProcessor.ResetFromReplayFrame(new OsuReplayFrame
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{
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Header = new FrameHeader(0, 0, 0, new Dictionary<HitResult, int>(), DateTimeOffset.Now)
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});
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