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Rename UsingClosestAnchor
It is now "OverridesClosestAnchor". The logic is inverted accordingly.
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@ -16,9 +16,9 @@ namespace osu.Game.Skinning
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bool IsEditable => true;
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/// <summary>
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/// <see langword="true"/> if this <see cref="ISkinnableDrawable"/>'s <see cref="Drawable.Anchor"/> is automatically determined by proximity,
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/// <see langword="false"/> if the user has overridden it.
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/// <see langword="false"/> if this <see cref="ISkinnableDrawable"/>'s <see cref="Drawable.Anchor"/> is automatically determined by proximity,
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/// <see langword="true"/> if the user has overridden it.
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/// </summary>
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bool UsingClosestAnchor { get; set; }
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bool OverridesClosestAnchor { get; set; }
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}
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}
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