DualStages always doubles the column count in lazer

This commit is contained in:
smoogipoo
2018-01-22 15:18:39 +09:00
parent eede8333ba
commit 1350b68f15
2 changed files with 8 additions and 16 deletions

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -38,8 +37,8 @@ namespace osu.Game.Rulesets.Mania.Mods
var newDefinitions = new List<StageDefinition>();
foreach (var existing in mrc.Beatmap.Stages)
{
newDefinitions.Add(new StageDefinition { Columns = (int)Math.Ceiling(existing.Columns / 2f) });
newDefinitions.Add(new StageDefinition { Columns = (int)Math.Floor(existing.Columns / 2f) });
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
}
mrc.Beatmap.Stages = newDefinitions;