Make DrawableStoryboardSample a SkinnableSound

Allows sharing pause logic with gameplay samples.
This commit is contained in:
Dean Herbert
2020-09-29 14:09:51 +09:00
parent 74e74e1c31
commit 136843c8e4
7 changed files with 94 additions and 95 deletions

View File

@ -6,11 +6,11 @@ using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Objects;
using osu.Framework.Audio.Sample;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mods
AdjustPitch.TriggerChange();
}
public void ApplyToSample(SampleChannel sample)
public void ApplyToSample(DrawableSample sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}