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Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
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@ -6,11 +6,11 @@ using System.Linq;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Framework.Audio.Sample;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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{
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mods
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AdjustPitch.TriggerChange();
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}
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public void ApplyToSample(SampleChannel sample)
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public void ApplyToSample(DrawableSample sample)
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{
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sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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}
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