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Make DrawableStoryboardSample a SkinnableSound
Allows sharing pause logic with gameplay samples.
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@ -4,10 +4,12 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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@ -106,9 +108,14 @@ namespace osu.Game.Tests.Gameplay
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Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
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SelectedMods.Value = new[] { testedMod };
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Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0));
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var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
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Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0)
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{
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Child = beatmapSkinSourceContainer
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});
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beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
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{
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Clock = gameplayContainer.GameplayClock
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});
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@ -116,7 +123,7 @@ namespace osu.Game.Tests.Gameplay
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AddStep("start", () => gameplayContainer.Start());
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AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
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AddAssert("sample playback rate matches mod rates", () => sample.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == expectedRate);
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}
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private class TestSkin : LegacySkin
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@ -168,8 +175,6 @@ namespace osu.Game.Tests.Gameplay
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: base(sampleInfo)
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{
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}
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public new SampleChannel Channel => base.Channel;
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}
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}
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}
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