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https://github.com/osukey/osukey.git
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Split out pulp formations into own piece classes
This commit is contained in:
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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/// <summary>
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/// Because we're adding a border around the fruit, we need to scale down some.
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/// </summary>
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private const float radius_adjust = 1.1f;
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public const float RADIUS_ADJUST = 1.1f;
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private Circle border;
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@ -42,14 +42,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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AddRangeInternal(new[]
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{
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createPulp(drawableCatchObject.HitObject.VisualRepresentation),
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getFruitFor(drawableCatchObject.HitObject.VisualRepresentation),
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border = new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BorderColour = Color4.White,
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BorderThickness = 6f * radius_adjust,
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BorderThickness = 6f * RADIUS_ADJUST,
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Children = new Drawable[]
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{
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new Box
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@ -80,195 +80,30 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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protected override void Update()
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{
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base.Update();
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border.Alpha = (float)Math.Clamp((hitObject.StartTime - Time.Current) / 500, 0, 1);
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}
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private Drawable createPulp(FruitVisualRepresentation representation)
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private Drawable getFruitFor(FruitVisualRepresentation representation)
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{
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const float large_pulp_3 = 16f * radius_adjust;
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const float distance_from_centre_3 = 0.15f;
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const float large_pulp_4 = large_pulp_3 * 0.925f;
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const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
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const float small_pulp = large_pulp_3 / 2;
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static Vector2 positionAt(float angle, float distance) => new Vector2(
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distance * MathF.Sin(angle * MathF.PI / 180),
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distance * MathF.Cos(angle * MathF.PI / 180));
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switch (representation)
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{
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default:
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return new Container();
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case FruitVisualRepresentation.Raspberry:
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(small_pulp),
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Y = -0.34f,
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_4),
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Position = positionAt(0, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_4),
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Position = positionAt(90, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_4),
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Position = positionAt(180, distance_from_centre_4),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_4),
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AccentColour = { BindTarget = accentColour },
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Position = positionAt(270, distance_from_centre_4),
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},
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}
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};
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case FruitVisualRepresentation.Pineapple:
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(small_pulp),
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Y = -0.3f,
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_4),
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Position = positionAt(45, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_4),
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Position = positionAt(135, distance_from_centre_4),
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_4),
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Position = positionAt(225, distance_from_centre_4),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_4),
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AccentColour = { BindTarget = accentColour },
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Position = positionAt(315, distance_from_centre_4),
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},
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}
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};
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case FruitVisualRepresentation.Pear:
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(small_pulp),
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Y = -0.33f,
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_3),
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Position = positionAt(60, distance_from_centre_3),
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_3),
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Position = positionAt(180, distance_from_centre_3),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_3),
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AccentColour = { BindTarget = accentColour },
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Position = positionAt(300, distance_from_centre_3),
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},
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}
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};
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return new PearPiece();
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case FruitVisualRepresentation.Grape:
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(small_pulp),
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Y = -0.25f,
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_3),
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Position = positionAt(0, distance_from_centre_3),
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_3),
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Position = positionAt(120, distance_from_centre_3),
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},
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new Pulp
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{
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Size = new Vector2(large_pulp_3),
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AccentColour = { BindTarget = accentColour },
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Position = positionAt(240, distance_from_centre_3),
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},
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}
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};
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return new GrapePiece();
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case FruitVisualRepresentation.Pineapple:
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return new PineapplePiece();
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case FruitVisualRepresentation.Banana:
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return new BananaPiece();
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return new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(small_pulp),
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Y = -0.3f
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},
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new Pulp
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{
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AccentColour = { BindTarget = accentColour },
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Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
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Y = 0.05f,
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},
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}
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};
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case FruitVisualRepresentation.Raspberry:
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return new RaspberryPiece();
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}
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return Empty();
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}
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}
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}
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