Split out pulp formations into own piece classes

This commit is contained in:
Dean Herbert
2020-02-19 23:32:56 +09:00
parent ea0bbd2926
commit 13873ff1b6
7 changed files with 272 additions and 179 deletions

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
private const float radius_adjust = 1.1f;
public const float RADIUS_ADJUST = 1.1f;
private Circle border;
@ -42,14 +42,14 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
AddRangeInternal(new[]
{
createPulp(drawableCatchObject.HitObject.VisualRepresentation),
getFruitFor(drawableCatchObject.HitObject.VisualRepresentation),
border = new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 6f * radius_adjust,
BorderThickness = 6f * RADIUS_ADJUST,
Children = new Drawable[]
{
new Box
@ -80,195 +80,30 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
protected override void Update()
{
base.Update();
border.Alpha = (float)Math.Clamp((hitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Drawable createPulp(FruitVisualRepresentation representation)
private Drawable getFruitFor(FruitVisualRepresentation representation)
{
const float large_pulp_3 = 16f * radius_adjust;
const float distance_from_centre_3 = 0.15f;
const float large_pulp_4 = large_pulp_3 * 0.925f;
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
const float small_pulp = large_pulp_3 / 2;
static Vector2 positionAt(float angle, float distance) => new Vector2(
distance * MathF.Sin(angle * MathF.PI / 180),
distance * MathF.Cos(angle * MathF.PI / 180));
switch (representation)
{
default:
return new Container();
case FruitVisualRepresentation.Raspberry:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(small_pulp),
Y = -0.34f,
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(0, distance_from_centre_4),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(90, distance_from_centre_4),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(180, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = { BindTarget = accentColour },
Position = positionAt(270, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pineapple:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(small_pulp),
Y = -0.3f,
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(45, distance_from_centre_4),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(135, distance_from_centre_4),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4),
Position = positionAt(225, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = { BindTarget = accentColour },
Position = positionAt(315, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pear:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(small_pulp),
Y = -0.33f,
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_3),
Position = positionAt(60, distance_from_centre_3),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_3),
Position = positionAt(180, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = { BindTarget = accentColour },
Position = positionAt(300, distance_from_centre_3),
},
}
};
return new PearPiece();
case FruitVisualRepresentation.Grape:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(small_pulp),
Y = -0.25f,
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_3),
Position = positionAt(0, distance_from_centre_3),
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_3),
Position = positionAt(120, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = { BindTarget = accentColour },
Position = positionAt(240, distance_from_centre_3),
},
}
};
return new GrapePiece();
case FruitVisualRepresentation.Pineapple:
return new PineapplePiece();
case FruitVisualRepresentation.Banana:
return new BananaPiece();
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(small_pulp),
Y = -0.3f
},
new Pulp
{
AccentColour = { BindTarget = accentColour },
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
Y = 0.05f,
},
}
};
case FruitVisualRepresentation.Raspberry:
return new RaspberryPiece();
}
return Empty();
}
}
}