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https://github.com/osukey/osukey.git
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Merge branch 'master' into break-pause
This commit is contained in:
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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@ -39,12 +40,15 @@ namespace osu.Game.Screens.Play
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public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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/// <summary>
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/// Whether gameplay should pause when the game window focus is lost.
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/// </summary>
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protected virtual bool PauseOnFocusLost => true;
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public Action RestartRequested;
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public bool HasFailed { get; private set; }
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public bool PauseOnFocusLost { get; set; } = true;
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private Bindable<bool> mouseWheelDisabled;
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private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
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@ -69,6 +73,10 @@ namespace osu.Game.Screens.Play
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protected GameplayClockContainer GameplayClockContainer { get; private set; }
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[Cached]
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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protected new readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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private readonly bool allowPause;
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private readonly bool showResults;
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@ -88,6 +96,8 @@ namespace osu.Game.Screens.Play
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{
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this.api = api;
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Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
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WorkingBeatmap working = loadBeatmap();
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if (working == null)
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@ -99,10 +109,12 @@ namespace osu.Game.Screens.Play
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showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
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ScoreProcessor.Mods.BindTo(Mods);
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if (!ScoreProcessor.Mode.Disabled)
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config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
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InternalChild = GameplayClockContainer = new GameplayClockContainer(working, DrawableRuleset.GameplayStartTime);
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InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime);
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GameplayClockContainer.Children = new[]
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{
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@ -123,9 +135,13 @@ namespace osu.Game.Screens.Play
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},
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// display the cursor above some HUD elements.
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DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
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HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, working)
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HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
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{
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HoldToQuit = { Action = performUserRequestedExit },
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HoldToQuit =
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{
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Action = performUserRequestedExit,
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IsPaused = { BindTarget = GameplayClockContainer.IsPaused }
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},
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PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
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KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
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RequestSeek = GameplayClockContainer.Seek,
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@ -160,6 +176,8 @@ namespace osu.Game.Screens.Play
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}
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};
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DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true);
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// bind clock into components that require it
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DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused);
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@ -170,7 +188,7 @@ namespace osu.Game.Screens.Play
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ScoreProcessor.AllJudged += onCompletion;
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ScoreProcessor.Failed += onFail;
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foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
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foreach (var mod in Mods.Value.OfType<IApplicableToScoreProcessor>())
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mod.ApplyToScoreProcessor(ScoreProcessor);
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}
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@ -192,7 +210,7 @@ namespace osu.Game.Screens.Play
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try
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{
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DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working);
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DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working, Mods.Value);
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}
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catch (BeatmapInvalidForRulesetException)
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{
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@ -200,7 +218,7 @@ namespace osu.Game.Screens.Play
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// let's try again forcing the beatmap's ruleset.
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ruleset = beatmap.BeatmapInfo.Ruleset;
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rulesetInstance = ruleset.CreateInstance();
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DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value);
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DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
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}
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if (!DrawableRuleset.Objects.Any())
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@ -271,7 +289,7 @@ namespace osu.Game.Screens.Play
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{
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Beatmap = Beatmap.Value.BeatmapInfo,
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Ruleset = ruleset,
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Mods = Beatmap.Value.Mods.Value.ToArray(),
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Mods = Mods.Value.ToArray(),
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User = api.LocalUser.Value,
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};
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@ -325,7 +343,7 @@ namespace osu.Game.Screens.Play
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private bool onFail()
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{
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if (Beatmap.Value.Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
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if (Mods.Value.OfType<IApplicableFailOverride>().Any(m => !m.AllowFail))
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return false;
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GameplayClockContainer.Stop();
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@ -379,15 +397,6 @@ namespace osu.Game.Screens.Play
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// already resuming
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&& !IsResuming;
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protected override void Update()
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{
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base.Update();
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// eagerly pause when we lose window focus (if we are locally playing).
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if (PauseOnFocusLost && !Game.IsActive.Value)
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Pause();
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}
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public void Pause()
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{
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if (!canPause) return;
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