Remove existing handling of flip hotkeys

This commit is contained in:
Dean Herbert
2022-01-05 16:30:42 +09:00
parent 93bcebbcd5
commit 13cce50fa7

View File

@ -174,12 +174,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
case Key.G: case Key.G:
return CanReverse && runOperationFromHotkey(OnReverse); return CanReverse && runOperationFromHotkey(OnReverse);
case Key.H:
return CanFlipX && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Horizontal) ?? false);
case Key.J:
return CanFlipY && runOperationFromHotkey(() => OnFlip?.Invoke(Direction.Vertical) ?? false);
} }
return base.OnKeyDown(e); return base.OnKeyDown(e);
@ -287,12 +281,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void addXFlipComponents() private void addXFlipComponents()
{ {
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal)); addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally", () => OnFlip?.Invoke(Direction.Horizontal));
} }
private void addYFlipComponents() private void addYFlipComponents()
{ {
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical)); addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically", () => OnFlip?.Invoke(Direction.Vertical));
} }
private void addButton(IconUsage icon, string tooltip, Action action) private void addButton(IconUsage icon, string tooltip, Action action)