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Merge pull request #20145 from smoogipoo/multiple-countdowns
Implement support for multiple active countdowns in multiplayer
This commit is contained in:
@ -1,20 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using MessagePack;
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namespace osu.Game.Online.Multiplayer.Countdown
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{
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/// <summary>
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/// Indicates a change to the <see cref="MultiplayerRoom"/>'s countdown.
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/// </summary>
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[MessagePackObject]
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public class CountdownChangedEvent : MatchServerEvent
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{
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/// <summary>
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/// The new countdown.
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/// </summary>
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[Key(0)]
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public MultiplayerCountdown? Countdown { get; set; }
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}
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}
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using MessagePack;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Multiplayer.Countdown
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{
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/// <summary>
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/// Indicates that a countdown started in the <see cref="MultiplayerRoom"/>.
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/// </summary>
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[MessagePackObject]
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public class CountdownStartedEvent : MatchServerEvent
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{
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/// <summary>
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/// The countdown that was started.
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/// </summary>
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[Key(0)]
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public readonly MultiplayerCountdown Countdown;
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[JsonConstructor]
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[SerializationConstructor]
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public CountdownStartedEvent(MultiplayerCountdown countdown)
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{
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Countdown = countdown;
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}
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}
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}
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using MessagePack;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Multiplayer.Countdown
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{
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/// <summary>
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/// Indicates that a countdown was stopped in the <see cref="MultiplayerRoom"/>.
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/// </summary>
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[MessagePackObject]
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public class CountdownStoppedEvent : MatchServerEvent
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{
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/// <summary>
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/// The identifier of the countdown that was stopped.
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/// </summary>
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[Key(0)]
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public readonly int ID;
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[JsonConstructor]
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[SerializationConstructor]
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public CountdownStoppedEvent(int id)
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{
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ID = id;
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using MessagePack;
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using Newtonsoft.Json;
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namespace osu.Game.Online.Multiplayer.Countdown
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{
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@ -11,5 +12,14 @@ namespace osu.Game.Online.Multiplayer.Countdown
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[MessagePackObject]
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public class StopCountdownRequest : MatchUserRequest
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{
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[Key(0)]
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public readonly int ID;
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[JsonConstructor]
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[SerializationConstructor]
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public StopCountdownRequest(int id)
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{
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ID = id;
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}
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}
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}
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@ -13,7 +13,7 @@ namespace osu.Game.Online.Multiplayer
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/// and forcing progression of any clients that are blocking load due to user interaction.
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/// </summary>
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[MessagePackObject]
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public class ForceGameplayStartCountdown : MultiplayerCountdown
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public sealed class ForceGameplayStartCountdown : MultiplayerCountdown
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{
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}
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}
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@ -13,7 +13,8 @@ namespace osu.Game.Online.Multiplayer
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[Serializable]
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[MessagePackObject]
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// IMPORTANT: Add rules to SignalRUnionWorkaroundResolver for new derived types.
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[Union(0, typeof(CountdownChangedEvent))]
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[Union(0, typeof(CountdownStartedEvent))]
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[Union(1, typeof(CountdownStoppedEvent))]
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public abstract class MatchServerEvent
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{
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}
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@ -9,7 +9,7 @@ namespace osu.Game.Online.Multiplayer
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/// A <see cref="MultiplayerCountdown"/> which will start the match after ending.
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/// </summary>
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[MessagePackObject]
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public class MatchStartCountdown : MultiplayerCountdown
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public sealed class MatchStartCountdown : MultiplayerCountdown
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{
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}
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}
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@ -552,8 +552,14 @@ namespace osu.Game.Online.Multiplayer
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switch (e)
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{
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case CountdownChangedEvent countdownChangedEvent:
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Room.Countdown = countdownChangedEvent.Countdown;
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case CountdownStartedEvent countdownStartedEvent:
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Room.ActiveCountdowns.Add(countdownStartedEvent.Countdown);
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break;
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case CountdownStoppedEvent countdownStoppedEvent:
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MultiplayerCountdown? countdown = Room.ActiveCountdowns.FirstOrDefault(countdown => countdown.ID == countdownStoppedEvent.ID);
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if (countdown != null)
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Room.ActiveCountdowns.Remove(countdown);
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break;
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}
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@ -15,13 +15,24 @@ namespace osu.Game.Online.Multiplayer
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[Union(1, typeof(ForceGameplayStartCountdown))]
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public abstract class MultiplayerCountdown
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{
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/// <summary>
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/// A unique identifier for this countdown.
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/// </summary>
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[Key(0)]
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public int ID { get; set; }
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/// <summary>
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/// The amount of time remaining in the countdown.
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/// </summary>
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/// <remarks>
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/// This is only sent once from the server upon initial retrieval of the <see cref="MultiplayerRoom"/> or via a <see cref="CountdownChangedEvent"/>.
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/// This is only sent once from the server upon initial retrieval of the <see cref="MultiplayerRoom"/> or via a <see cref="CountdownStartedEvent"/>.
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/// </remarks>
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[Key(0)]
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[Key(1)]
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public TimeSpan TimeRemaining { get; set; }
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/// <summary>
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/// Whether only a single instance of this <see cref="MultiplayerCountdown"/> type may be active at any one time.
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/// </summary>
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public virtual bool IsExclusive => true;
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}
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}
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@ -53,10 +53,10 @@ namespace osu.Game.Online.Multiplayer
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public IList<MultiplayerPlaylistItem> Playlist { get; set; } = new List<MultiplayerPlaylistItem>();
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/// <summary>
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/// The currently-running countdown.
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/// The currently running countdowns.
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/// </summary>
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[Key(7)]
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public MultiplayerCountdown? Countdown { get; set; }
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public IList<MultiplayerCountdown> ActiveCountdowns { get; set; } = new List<MultiplayerCountdown>();
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[JsonConstructor]
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[SerializationConstructor]
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@ -23,7 +23,8 @@ namespace osu.Game.Online
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(typeof(ChangeTeamRequest), typeof(MatchUserRequest)),
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(typeof(StartMatchCountdownRequest), typeof(MatchUserRequest)),
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(typeof(StopCountdownRequest), typeof(MatchUserRequest)),
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(typeof(CountdownChangedEvent), typeof(MatchServerEvent)),
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(typeof(CountdownStartedEvent), typeof(MatchServerEvent)),
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(typeof(CountdownStoppedEvent), typeof(MatchServerEvent)),
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(typeof(TeamVersusRoomState), typeof(MatchRoomState)),
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(typeof(TeamVersusUserState), typeof(MatchUserState)),
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(typeof(MatchStartCountdown), typeof(MultiplayerCountdown)),
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