From 13f057f900b36bf78b15cd3d9385e9777da40b83 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 13 Apr 2017 14:13:53 +0900 Subject: [PATCH] Give CursorTrail its own clock for the time being. --- osu.Game/Graphics/Cursor/CursorTrail.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Cursor/CursorTrail.cs b/osu.Game/Graphics/Cursor/CursorTrail.cs index 4b5610e840..09d1b99d13 100644 --- a/osu.Game/Graphics/Cursor/CursorTrail.cs +++ b/osu.Game/Graphics/Cursor/CursorTrail.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.OpenGL.Buffers; using OpenTK.Graphics.ES30; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Colour; +using osu.Framework.Timing; namespace osu.Game.Graphics.Cursor { @@ -58,6 +59,9 @@ namespace osu.Game.Graphics.Cursor public CursorTrail() { + // as we are currently very dependent on having a running clock, let's make our own clock for the time being. + Clock = new FramedClock(); + AlwaysReceiveInput = true; RelativeSizeAxes = Axes.Both; @@ -231,4 +235,4 @@ namespace osu.Game.Graphics.Cursor } } } -} \ No newline at end of file +}