Merge branch 'master' into decrease-disc-rotation-on-rewind

This commit is contained in:
Dan Balasescu
2019-09-24 12:58:27 +09:00
committed by GitHub
240 changed files with 4907 additions and 953 deletions

View File

@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
public ApproachCircle ApproachCircle;
public ApproachCircle ApproachCircle { get; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly HitArea hitArea;
private readonly SkinnableDrawable mainContent;
public SkinnableDrawable CirclePiece { get; }
public DrawableHitCircle(HitCircle h)
: base(h)
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
@ -86,6 +86,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
}
public override double LifetimeStart
{
get => base.LifetimeStart;
set
{
base.LifetimeStart = value;
ApproachCircle.LifetimeStart = value;
}
}
public override double LifetimeEnd
{
get => base.LifetimeEnd;
set
{
base.LifetimeEnd = value;
ApproachCircle.LifetimeEnd = value;
}
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);
@ -113,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateInitialTransforms();
mainContent.FadeInFromZero(HitObject.TimeFadeIn);
CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
@ -122,6 +142,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
switch (state)
@ -132,22 +154,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Expire(true);
hitArea.HitAction = null;
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.WindowFor(HitResult.Miss);
break;
case ArmedState.Miss:
ApproachCircle.FadeOut(50);
this.FadeOut(100);
Expire();
break;
case ArmedState.Hit:
ApproachCircle.FadeOut(50);
// todo: temporary / arbitrary
this.Delay(800).Expire();
this.Delay(800).FadeOut();
break;
}
}

View File

@ -41,6 +41,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
switch (state)
{
case ArmedState.Idle:
// Manually set to reduce the number of future alive objects to a bare minimum.
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
break;
}
}
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
}
}

View File

@ -1,22 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableOsuJudgement : DrawableJudgement
{
private SkinnableSprite lighting;
private Bindable<Color4> lightingColour;
public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
: base(result, judgedObject)
{
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
if (config.Get<bool>(OsuSetting.HitLighting) && Result.Type != HitResult.Miss)
{
AddInternal(lighting = new SkinnableSprite("lighting")
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Depth = float.MaxValue
});
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => lighting.Colour = colour.NewValue, true);
}
else
{
lighting.Colour = Color4.White;
}
}
}
protected override double FadeOutDelay => lighting == null ? base.FadeOutDelay : 1400;
protected override void ApplyHitAnimations()
{
if (lighting != null)
{
JudgementBody.Delay(FadeInDuration).FadeOut(400);
lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
}
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
}

View File

@ -74,6 +74,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
switch (state)
{
case ArmedState.Idle:

View File

@ -163,9 +163,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private float sliderPathRadius;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
protected override void ApplySkin(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
base.ApplySkin(skin, allowFallback);
Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
@ -173,6 +173,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
}
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
@ -202,6 +205,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
Ball.FadeIn();
Ball.ScaleTo(HitObject.Scale);
@ -219,10 +224,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
break;
}
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
this.FadeOut(fade_out_time, Easing.OutQuint);
}
Expire(true);
}
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;

View File

@ -75,6 +75,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
switch (state)
{
case ArmedState.Idle:

View File

@ -215,14 +215,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
var sequence = this.Delay(Spinner.Duration).FadeOut(160);
switch (state)
{
case ArmedState.Idle:
Expire(true);
break;
case ArmedState.Hit:
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
break;
@ -231,8 +229,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
}
Expire();
}
}
}