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Merge branch 'master' into decrease-disc-rotation-on-rewind
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
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{
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public ApproachCircle ApproachCircle;
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public ApproachCircle ApproachCircle { get; }
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly HitArea hitArea;
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private readonly SkinnableDrawable mainContent;
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public SkinnableDrawable CirclePiece { get; }
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public DrawableHitCircle(HitCircle h)
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: base(h)
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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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return true;
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},
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},
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mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
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CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
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ApproachCircle = new ApproachCircle
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{
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Alpha = 0,
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@ -86,6 +86,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
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}
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public override double LifetimeStart
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{
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get => base.LifetimeStart;
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set
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{
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base.LifetimeStart = value;
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ApproachCircle.LifetimeStart = value;
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}
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}
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public override double LifetimeEnd
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{
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get => base.LifetimeEnd;
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set
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{
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base.LifetimeEnd = value;
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ApproachCircle.LifetimeEnd = value;
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}
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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@ -113,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateInitialTransforms();
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mainContent.FadeInFromZero(HitObject.TimeFadeIn);
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CirclePiece.FadeInFromZero(HitObject.TimeFadeIn);
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ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
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ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
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@ -122,6 +142,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void UpdateStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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Debug.Assert(HitObject.HitWindows != null);
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switch (state)
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@ -132,22 +154,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Expire(true);
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hitArea.HitAction = null;
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// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
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LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.WindowFor(HitResult.Miss);
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break;
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case ArmedState.Miss:
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ApproachCircle.FadeOut(50);
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this.FadeOut(100);
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Expire();
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break;
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case ArmedState.Hit:
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ApproachCircle.FadeOut(50);
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// todo: temporary / arbitrary
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this.Delay(800).Expire();
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this.Delay(800).FadeOut();
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break;
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}
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}
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@ -41,6 +41,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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protected override void UpdateStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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switch (state)
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{
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case ArmedState.Idle:
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// Manually set to reduce the number of future alive objects to a bare minimum.
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LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
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break;
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}
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}
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
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}
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}
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@ -1,22 +1,66 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osuTK;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuJudgement : DrawableJudgement
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{
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private SkinnableSprite lighting;
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private Bindable<Color4> lightingColour;
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public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject)
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: base(result, judgedObject)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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if (config.Get<bool>(OsuSetting.HitLighting) && Result.Type != HitResult.Miss)
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{
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AddInternal(lighting = new SkinnableSprite("lighting")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Blending = BlendingParameters.Additive,
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Depth = float.MaxValue
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});
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if (JudgedObject != null)
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{
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lightingColour = JudgedObject.AccentColour.GetBoundCopy();
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lightingColour.BindValueChanged(colour => lighting.Colour = colour.NewValue, true);
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}
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else
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{
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lighting.Colour = Color4.White;
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}
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}
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}
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protected override double FadeOutDelay => lighting == null ? base.FadeOutDelay : 1400;
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protected override void ApplyHitAnimations()
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{
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if (lighting != null)
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{
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JudgementBody.Delay(FadeInDuration).FadeOut(400);
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lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out);
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lighting.FadeIn(200).Then().Delay(200).FadeOut(1000);
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}
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JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
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base.ApplyHitAnimations();
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}
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@ -74,6 +74,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void UpdateStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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switch (state)
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{
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case ArmedState.Idle:
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@ -163,9 +163,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private float sliderPathRadius;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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protected override void ApplySkin(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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base.ApplySkin(skin, allowFallback);
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Body.BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
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sliderPathRadius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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@ -173,6 +173,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Body.AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
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Body.BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
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bool allowBallTint = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.AllowSliderBallTint)?.Value ?? false;
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Ball.Colour = allowBallTint ? AccentColour.Value : Color4.White;
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}
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private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
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@ -202,6 +205,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void UpdateStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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Ball.FadeIn();
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Ball.ScaleTo(HitObject.Scale);
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@ -219,10 +224,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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}
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this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
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this.FadeOut(fade_out_time, Easing.OutQuint);
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}
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Expire(true);
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}
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public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
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@ -75,6 +75,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void UpdateStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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switch (state)
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{
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case ArmedState.Idle:
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@ -215,14 +215,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void UpdateStateTransforms(ArmedState state)
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{
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base.UpdateStateTransforms(state);
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var sequence = this.Delay(Spinner.Duration).FadeOut(160);
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switch (state)
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{
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case ArmedState.Idle:
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Expire(true);
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break;
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case ArmedState.Hit:
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sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
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break;
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@ -231,8 +229,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
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break;
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}
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Expire();
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}
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}
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}
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Reference in New Issue
Block a user