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https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Make InputDrum handle all Normals/Claps, hitobjects all others
This commit is contained in:
@ -2,14 +2,20 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Bindings;
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using osu.Game.Audio;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Audio;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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@ -18,16 +24,26 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// </summary>
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internal class InputDrum : Container
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{
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public InputDrum()
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private const float middle_split = 0.025f;
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private readonly ControlPointInfo controlPoints;
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public InputDrum(ControlPointInfo controlPoints)
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{
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this.controlPoints = controlPoints;
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fit;
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}
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const float middle_split = 0.025f;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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var sampleMappings = new DrumSampleMapping(controlPoints, audio);
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Children = new Drawable[]
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{
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new TaikoHalfDrum(false)
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new TaikoHalfDrum(false, sampleMappings)
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{
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Name = "Left Half",
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Anchor = Anchor.Centre,
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@ -38,7 +54,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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RimAction = TaikoAction.LeftRim,
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CentreAction = TaikoAction.LeftCentre
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},
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new TaikoHalfDrum(true)
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new TaikoHalfDrum(true, sampleMappings)
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{
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Name = "Right Half",
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Anchor = Anchor.Centre,
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@ -72,8 +88,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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private readonly Sprite centre;
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private readonly Sprite centreHit;
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public TaikoHalfDrum(bool flipped)
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private readonly DrumSampleMapping sampleMappings;
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public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
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{
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this.sampleMappings = sampleMappings;
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Masking = true;
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Children = new Drawable[]
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@ -128,15 +148,21 @@ namespace osu.Game.Rulesets.Taiko.UI
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Drawable target = null;
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Drawable back = null;
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var drumSample = sampleMappings.SampleAt(Time.Current);
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if (action == CentreAction)
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{
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target = centreHit;
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back = centre;
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drumSample.Centre.Play();
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}
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else if (action == RimAction)
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{
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target = rimHit;
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back = rim;
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drumSample.Rim.Play();
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}
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if (target != null)
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@ -24,7 +24,7 @@ using osu.Game.Rulesets.Taiko.Audio;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class TaikoPlayfield : ScrollingPlayfield, IKeyBindingHandler<TaikoAction>
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public class TaikoPlayfield : ScrollingPlayfield
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{
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/// <summary>
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/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
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@ -59,13 +59,9 @@ namespace osu.Game.Rulesets.Taiko.UI
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private readonly Box overlayBackground;
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private readonly Box background;
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private readonly ControlPointInfo controlPointInfo;
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private readonly List<DrumSampleMapping> drumSampleMappings = new List<DrumSampleMapping>();
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public TaikoPlayfield(ControlPointInfo controlPointInfo)
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public TaikoPlayfield(ControlPointInfo controlPoints)
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: base(Axes.X)
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{
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this.controlPointInfo = controlPointInfo;
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AddRangeInternal(new Drawable[]
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{
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backgroundContainer = new Container
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@ -158,7 +154,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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RelativeSizeAxes = Axes.Both,
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},
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new InputDrum
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new InputDrum(controlPoints)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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@ -205,17 +201,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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{
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// We may have 0 sample points, but we need at least the default one
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var samplePoints = new[] { controlPointInfo.SamplePointAt(double.MinValue) }
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.Concat(controlPointInfo.SamplePoints);
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foreach (var s in samplePoints)
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{
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var mapping = new DrumSampleMapping(s);
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mapping.RetrieveChannels(audio);
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drumSampleMappings.Add(mapping);
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}
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overlayBackgroundContainer.BorderColour = colours.Gray0;
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overlayBackground.Colour = colours.Gray1;
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@ -281,23 +267,5 @@ namespace osu.Game.Rulesets.Taiko.UI
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kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
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}
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}
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public bool OnPressed(TaikoAction action)
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{
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var mappingIndex = drumSampleMappings.BinarySearch(new DrumSampleMapping { Time = Time.Current });
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if (mappingIndex < 0)
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mappingIndex = ~mappingIndex - 1;
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var mapping = drumSampleMappings[mappingIndex];
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if (action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
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mapping.CentreChannel.Play();
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else
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mapping.RimChannel.Play();
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return true;
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}
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public bool OnReleased(TaikoAction action) => false;
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}
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}
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